A greek mythology roleplaying game by post. There are many dieties/demigods/monster stories. Here you can play them out or create your own version of history.
 
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 CAMP HALFBLOOD

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Ares

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Join date : 2015-05-31
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PostSubject: CAMP HALFBLOOD   Tue Jul 14, 2015 2:38 pm

MAP OF THE CAMP



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Ares

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Posts : 101
Drachma : 238
Join date : 2015-05-31
Location : Olympus/Thrace

PostSubject: Re: CAMP HALFBLOOD   Tue Jul 14, 2015 2:40 pm

Typical camper’s day at Camp Halfblood

8:00-9:00 Breakfast – Cabin Inspection
9:00-10:30 Ancient Greek
10:30-11:00 Chores*
11:00-12:00 Battle Training
12:00-12:30 Greek Mythology
12:30-01:30 Lunch
1:30-3:30 Activity*
3:30-5:00 Chores*
5:00-6:00 Free Time
6:00-7:00 Dinner
7:00-9:00 Competition*
9:00-10:00 Campfire Singalong
10:00-11:00 Free Time
11:00 Curfew

*A list of common Chores include, but are not limited to: Preparing Lunch, Checking Storage, Cleaning Stables, Picking Strawberries, Polishing Armor, Cleaning Cabins, Laundry, Chopping Wood, Making Fireworks

*A list of common Activities include, but are not limited to: Making Weapons, Riding the Rapids, Wrestling, Volleyball, Climbing the Wall, Arts and Crafts

*A list of common Competitions include, but are not limited to: Volleyball League, Unarmed Combat, Archery Knockout, Time Trials, Trials of Strength, Wrestling competitions, Capture the Flag

This is, for the most part, a rough idea of what a day in the life of a demigod would be like. Not everyone’s schedule is made the same, but the hours the Mess Hall is open is the same for everyone. At the end of the day, the entire camp is expected to congregate in the Ampitheater and participate in the campfire singalong as a sign of unity. For the most part, the schedule is malleable and carried out on an entirely voluntary basis by the campers (as in, this is not a school – they are not FORCED to attend class and so forth) – although if you skip one too many chore obligations/lessons/training sessions…well, Chiron and Mr. D can make your life very difficult.

Meals consist primarily of various fruits and vegetables, cheeses, whole wheat breads, and extra lean barbeques. The presence of junk foods are supposedly forbidden, but during special occasions banquets are thrown where organic pizzas and healthy burgers are served, as well as Mr. D’s version of diet Coke. Overall, the food served is quite healthy. Before each meal, campers sacrifice a portion of their food to the bonfire in the middle of the pavilion as a thank you to the Gods.

Curfew is at 11:00pm sharp, every night, unless campers are given express permission to be out after then for a special event. This means that campers are all expected to be in their respective cabins by then, no questions asked. If a demigod is found out and wandering, Dionysus might just turn them into a shrub. Or give them a month’s worth of bathroom cleaning duties. Or worse such as being caught by the harpies that patrol the camp at night.

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PostSubject: Re: CAMP HALFBLOOD   Tue Jul 14, 2015 2:59 pm

The Staff of Camp Half Blood


  • Dionysus - The Camp Director, who is also known as Mr. D. by the campers. He was punished by Zeus (his father) to operate the camp for 100 years because tried to woo an "off limits" wood nymph. Dionysus was also forbidden to grow his own grapes.
  • Chiron - Activity Director and centaur. He is also the healer (just like a human doctor).
  • Argus - The Security guard at camp. He was created by Hera, as mentioned in The Lost Hero. He is covered with eyes from head to foot. He never speaks, as it is said he has an eye on his tongue. He is the beginning step of every quest as he is the initial driver.
  • Harpies - Three Harpies serve as "Cleaner Harpies" who would eat any camper that lingers around after noon on the last day of camp. The Harpies also cleaned the dishes with super-hot lava and are also good in mid-town traffic.
  • Counselors - Do not officially work at Camp Half Blood, but are cabin leaders, and form the War Council. Some duties are: Scheduling events for cabin, inspecting cabins, border patrol, leading the cabin into battles, and, sometimes (like Annabeth, Luke, and Silena), they train you in activities.

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